Volume 35
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Virtual Space and Place: Theory and Test
Year: 2011 / Volume: 35 / Issue: 4
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The Value of IT-Enabled Retailer Learning: Personalized Product Recommendations and Customer Store Loyalty in Electronic Markets
Year: 2011 / Volume: 35 / Issue: 4
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Integrating Technology Addiction and Use: An Empirical Investigation of Online Auction Users
Year: 2011 / Volume: 35 / Issue: 4
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Information Privacy Research: An Interdisciplinary Review
Year: 2011 / Volume: 35 / Issue: 4
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Network Effects: The Influence of Structural Capital on Open Source Project Success
Year: 2011 / Volume: 35 / Issue: 4
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Freedom of Choice, Ease of Use, and the Formation of Interface Preferences
Year: 2011 / Volume: 35 / Issue: 4
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A Multilevel Model for Measuring Fit Between a Firm's Competitive Strategies and Information Systems Capabilities
Year: 2011 / Volume: 35 / Issue: 4
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Understanding the Link Between Information Technology Capability and Organizational Agility: An Empirical Examination
Year: 2011 / Volume: 35 / Issue: 4
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Centrality–IS Proficiency Alignment and Workgroup Performance
Year: 2011 / Volume: 35 / Issue: 4
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Guidelines for Designing Visual Ontologies to Support Knowledge Identification
Year: 2011 / Volume: 35 / Issue: 4
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Privacy in the Digital Age: A Review of Information Privacy Research in Information Systems
Year: 2011 / Volume: 35 / Issue: 4
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Technostress: Technological Antecedents and Implications
Year: 2011 / Volume: 35 / Issue: 4
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An Odyssey into Virtual Worlds: Exploring the Impacts of Technological and Spatial Environments
Year: 2011 / Volume: 35 / Issue: 3
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Co-Creation in Virtual Worlds: The Design of the User Experience
Year: 2011 / Volume: 35 / Issue: 3
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From Space to Place: Predicting Users’ Intentions to Return to Virtual Worlds
Year: 2011 / Volume: 35 / Issue: 3
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Enhancing Brand Equity Through Flow and Telepresence: A Comparison of 2D and 3D Virtual Worlds
Year: 2011 / Volume: 35 / Issue: 3
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What If Your Avatar Looks Like You? Dual-Congruity Perspectives for Avatar Use
Year: 2011 / Volume: 35 / Issue: 3
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Arguing the Value of Virtual Worlds: Patterns of Discursive Sensemaking of an Innovative Technology
Year: 2011 / Volume: 35 / Issue: 3
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Design Principles for Virtual Worlds
Year: 2011 / Volume: 35 / Issue: 3
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Control Over Virtual Worlds by Game Companies: Issues and Recommendations
Year: 2011 / Volume: 35 / Issue: 3
$15.00